Epic Games lays off over 1,000 employees; have numerous strategic missteps shaken the company?
On March 24, 2026, Epic Games CEO Tim Sweeney sent an email that sent shockwaves through the entire company: cutting over 1,000 jobs, equivalent to approximately 20% of the global workforce. The reason given was quite straightforward — starting in 2025, Fortnite 's activity would begin to decline, while the company's spending would far exceed revenue. This round of cuts, along with reduced outsourcing, tighter marketing budgets, and a hiring freeze, was expected to save Epic over $500 million.
Looking back, this isn't the first time Epic has laid off people. In September 2023, the company laid off approximately 830. Combining these two rounds of layoffs in less than three years, nearly 2,000 employees have left – equivalent to almost 40% of its previous workforce (around 4,500). Tim Sweeney also emphasized in an email that "this round of cuts is not related to AI ," suggesting that if AI truly helped increase efficiency, the company would even want to retain more talent. However, the scale of this latest layoff shows that Epic's financial pressure has reached an undeniable level.
Many people still think Epic 'is not short of money' . Tencent spent $330 million to acquire about 40% of the company's shares in 2012, while Sony invested a total of nearly $1.45 billion, pushing the company's valuation to $31.5 billion in 2022. But in reality, Epic's main money-making machine for many years has been almost exclusively Fortnite. In 2019 alone, this game brought in about $5.5 billion — the capital that allowed Tim Sweeney to take a series of 'gambles'.
In late 2018, Epic launched the Epic Games Store with a 12% revenue share, directly challenging Valve's 30%. Simultaneously, they implemented a strategy of giving away free games weekly to attract users. Despite forcing Valve to adjust its policies, EGS continued to lose money. Players became accustomed to receiving free games , making revenue growth difficult, while the platform experience and community features were frequently criticized as inferior to Steam.
In 2020, Epic continued its legal battles with Apple and Google over payment monopolies. As a result, Fortnite was removed from both platforms for several years, only returning to Google Play on March 19, 2026. According to legal documents from 2021, the litigation costs and subsidies for EGS alone resulted in Epic losing over $400 million in two years. Although industry-wide revenue-sharing regulations were later relaxed, Epic remained the biggest payer.
Meanwhile, the 'metaverse' ambitions continued to burn through money. Epic developed UEFN to turn Fortnite into a user-generated content (UGC) platform similar to Roblox, and spent over $722 million to encourage creativity. However, the results were not as expected, with low-quality content still dominating.
Expansion spending didn't stop there: Epic acquired a number of companies like Psyonix (Rocket League), Tonic Games (Fall Guys), and Bandcamp, causing its scale to balloon even further. All of this was based on the assumption that Fortnite would continue to generate revenue. But data from Circana shows that the average playtime of users in the US has significantly decreased: from 21 hours to 16 hours per month on PlayStation, and from 19 hours to 15 hours on Xbox. As the "main engine" weakened, all previous financial problems immediately came to light.
This round of layoffs also affected many veteran employees. Chief writer Nik Blahunka—who had been with Epic for over 10 years—and character design director Vitaliy Naymushin were both unexpectedly laid off. There was even a case of a programmer who was still working and had received a bonus just days before being notified of their termination. An online document created by laid-off employees quickly recorded nearly 100 job applications, many of whom had decades of experience.
In China, the community was also abuzz when 'E宝' — a popular community manager at Epic Games Store — was also included in the list of those being laid off. He was a beloved figure among gamers in the country for his approachable communication style, and his dismissal sparked a rare wave of regret in the industry.
On a larger scale, Epic is not an isolated case. Statistics show that California alone accounts for 47% of all game industry layoffs in 2025. Microsoft is also cutting Xbox staff, while Ubisoft has announced plans to lay off more than 2,000 people.
In his final message, Tim Sweeney stated that Epic would accelerate the development of Unreal Engine 6 and prepare for a 'big launch' in late 2026. Additionally, the $1.5 billion investment from Disney in the metaverse project is expected to unlock new revenue streams.
However, all of this is still just a long-term plan. Epic's immediate problem is clear: a game nearly nine years old like Fortnite can no longer carry the team. Layoffs might improve the financial report in the short term, but the biggest question remains unanswered — what will be Epic's next "trump card"?
Update 07 April 2026
Marvin Fry
Marvin Fry is a game analyst who serves as a crucial link between data and game design, using in-game metrics and player behavior data to improve game quality, engagement, and monetization.