Marvel Rivals: Surprisingly, a website has emerged that pays you to 'break the game'.
A new third-party website is causing controversy as it is willing to pay those who participate in "disrupting" ranked matches in Marvel Rivals.
A website has appeared claiming to prevent the hacking of Marvel Rivals.
Since its launch, NetEase's game has consistently faced criticism from the community regarding the issue of "game-throwing"—players intentionally losing or quitting matches to harm their teammates. On forums like Reddit, fans have complained for months that the current penalty system is too lenient, creating a toxic environment where competitiveness is prioritized over game-breaking behavior.
From there, a controversial third-party website called Intlist.org emerged , allowing participants to place "bounties" on specific individuals, and others would jump into targeted matches to "throw games," disrupting the outcome of the bounty target.
The emergence of this website highlights the growing conflict within the Marvel Rivals community regarding competitive integrity and player behavior. Former professional player EchoRivals , who co-founded the platform, even stated that if NetEase did a better job of punishing game disruptors and improving the matchmaking system, the website wouldn't need to exist.
On its official social media channels, Intlist describes its mission as 'protecting' ranked matches, arguing that the developer 'doesn't punish those who break the game,' so the community must take action themselves.
However, this argument quickly drew skepticism from many. Punishing game disruptors by paying other players to become match disruptors only leads to more ruined matches and affects more people. This suggests the platform is only doubling the level of "toxicity" with each match, turning the high-level competitive environment into a "marketplace" for disruptors. Furthermore, the most worrying aspect is the target audience of the website.
Concerns about data security and their true implications.
Despite claiming to hunt down game disruptors, numerous bounties are being offered to popular streamers and professional players. According to Kotaku, content creator and professional player Jay3 was listed on the site with a $7 bounty. Fandomwire stated that the list includes many players in the 'One Above All' rank – the highest rank in the game – suggesting the platform is being used to deliberately harass successful players instead of upholding "justice."
On Reddit, many players expressed outrage, with rumors even circulating about a 'Saudi Arabian millionaire' funding bounties targeting specific individuals, creating a chaotic environment where no one at the top of the leaderboard is safe. The rise of Intlist appears to be a direct response to the community's frustration with NetEase's current censorship practices.
The situation escalated further when EchoRivals' founder recently announced on Discord that Intlist had been "illegally accessed," exposing several email addresses linked to the platform. The site is currently offline for 'maintenance,' although the founders stated they are using this time to 'prepare a few things' for a future update. Meanwhile, the community is calling on NetEase to take strong action. Many are demanding that the developer permanently ban anyone associated with such bounty sites.
A player was penalized by NetEase simply for. taking too long off the game.
Some argue that Marvel Rivals' "all or nothing" ban system is the root cause of player frustration, as the lenient penalties are insufficient to deter those who intentionally disrupt the game. While NetEase is under immense pressure to act, whether they can completely shut down these controversial websites remains an open question. Currently, a real solution to the censorship problem seems far off, forcing players to continue climbing the ranks in an environment where the person next to them might be getting paid to… intentionally lose.
Update 26 March 2026
Marvin Fry
Marvin Fry is a game analyst who serves as a crucial link between data and game design, using in-game metrics and player behavior data to improve game quality, engagement, and monetization.