Easy mode for Sekiro: Shadows Die Twice? - To see the rainbow, you must accept the rain.
Since Sekiro: Shadows Die Twice was released more than two weeks ago, a debate has erupted surrounding the game's difficulty and accessibility. Naturally, defeating the bosses in Sekiro can be quite challenging, and many argue that an "easy mode" should be added for a more complete gaming experience .

For gamers who love Sekiro: Shadows Die Twice and other "extremely difficult" games like Nioh , Dark Souls , etc., "easy" is a harsh word and certainly not something they desire. However, some others disagree. Besides the argument that "games are for everyone, so everyone has the right to enjoy them equally," some even directly criticize those who play difficult games as being superior and arrogant. They demand "fairness" by requesting an "Easy Mode" so that everyone can beat the game. The author feels that those who have the patience and skill to beat such extremely difficult games truly have reason to be proud. Because that challenge isn't something everyone can do; those who succeed demonstrate talent, practice, or even the endurance of dying hundreds or thousands of times to reach that feeling of impaling the final boss and witnessing the endgame .
Of course, considering the gaming industry, you know there are many types of games, and gamers are equally diverse. Some prefer hack-and-slash games, others puzzle games, and still others enjoy casual, relaxing entertainment. Based on these classifications, games are also divided into various categories to meet different needs. Those who don't want to play difficult games might find casual games more appealing, while those who enjoy challenges might choose genres like hack-and-slash games like Sekiro: Shadows Die Twice to test their patience or puzzle games to challenge their brains. Demanding that a game be designed with an easy mode so that everyone can complete it is like allowing casual gamers to invade the genres for hardcore gamers. This is like asking a fish to come ashore and. climb trees to race against monkeys. This kind of "leveling the playing field" concept will make the gaming industry monotonous and kill the diversity of the game market. Games are for everyone, but each type of game is only for a specific group of people .

Furthermore, those who advocate for a separate mode for players who can't grind in difficult games argue that difficult games are unfair to those who lack the necessary skill. However, upon closer examination, it's truly unfair if casual players win in difficult games. Consider how much effort you put into researching the game, how many lives and how much time you spend finding a viable boss-killing strategy. Then suddenly, someone playing on easy mode beats the boss in 10 minutes. Isn't that unfair to the person who persevered and trained? Remember, "fire tests gold, hardship tests strength." The more difficult the challenge, the more glorious the victory. Faker wouldn't be famous if everyone playing League of Legends could perform such incredible plays without the rigorous training he did .
It's worth adding that gamers love Sekiro: Shadows Die Twice precisely because of its difficulty. The tense feeling of facing death is the main reason for the unique experience of this game series, so adding an easy mode would take away the true essence of the title. In any case, even before its release, players were warned that Sekiro: Shadows Die Twice is even more challenging than its predecessors. To see the rainbow, you must accept the rain; to enjoy the feeling of reaching the pinnacle of glory, you must overcome difficulties and challenges, right?
Update 24 March 2026
Micah Soto
Micah Soto is a creator of systematic processes encompassing the design, creation, testing, and maintenance of computer programs and applications. He transforms an idea or a set of user requirements into a functional software product that solves problems, automates tasks, or provides entertainment.