Does AMD Fluid Motion Frames 2 help you play Black Myth Wukong more smoothly?

AMD Fluid Motion Frames 2 – The truth is that in the last few years, the development of graphics cards has gradually surpassed that of their corresponding CPUs, and the era when even mid-range CPUs could easily handle high-end graphics cards is a thing of the past.

 

Even top-of-the-line CPUs like the AMD Ryzen 9 9900x experience bottlenecks with high-end graphics cards such as the AMD RX 7900 XT at certain resolutions. Furthermore, the excessive power of these graphics cards puts a strain on other components like RAM, power supplies, and SSDs, creating various bottlenecks and limiting the overall system performance.

Users are left with no choice but to increase the resolution to a higher level, such as 4K, to create more "work" for the GPU and minimize the bottleneck causing frame rate drops. However, this method leads to a decrease in frame rate, especially with demanding games that may not be able to handle at minimum speeds with full effects like Ray Tracing.

To address this issue, in terms of hardware, AMD introduced 3D V-Cache technology with stacked L3 cache layers to expand capacity and minimize bottlenecks in data delivery to the CPU.

In terms of software, AMD is also constantly releasing new technologies to enhance game speed, such as AMD FidelityFX Super Resolution (the latest version being FSR 3), and most recently AMD Fluid Motion Frames 2 .

So what is this technology? What benefits will gamers receive? Especially for demanding and popular games like Black Myth: Wukong.

What is AMD Fluid Motion Frames 2 ?

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Before delving into what AMD Fluid Motion Frames 2 technology is, we need to have an overview of how current gaming systems process games to understand why this technology is necessary.

Although GPUs are still considered the primary component in PCs and gaming systems, acting as the heart of graphics processing, in reality, in modern PC systems, the CPU plays a more crucial role, handling numerous graphics support tasks in addition to traditional ones. These include wireframe rendering, physics effect calculations, and, most demandingly, decompressing highly compressed texture packets with ultra-high performance.

With modern games capable of outputting to screens with resolutions up to 8K, textures are the largest content component, occupying the most storage space, potentially reaching hundreds of GB. This forces game developers to find ways to compress this content at high compression ratios so that it can fit on modern storage drives.

 

That's why some games, like Far Cry 6, have an option to allow players to use only the standard texture pack, or games like Horizon Zero Dawn PC require pre-extracting frequently used data so the system can access it immediately, or Ratchet and Clank: Rift Apart uses Microsoft DirectStorage to offload this decompression task to the graphics card.

This explanation shows that when playing games at low resolutions, the system will experience data congestion at the CPU, while using higher resolutions puts a greater burden on the GPU, especially with increasingly demanding additional effects.

This dilemma makes it very difficult for users to achieve the high game processing speeds seen with older or simpler games. This forces graphics card manufacturers to find their own path, and for AMD, that is AMD Fluid Motion Frames technology.

So what are AMD Fluid Motion Frames ?

Simply put, AMD Fluid Motion Frames is a technology where the graphics card uses AI to create additional frames between two 'real' frames traditionally rendered by the graphics card.

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This image is generated based on an analysis of the image rendered to the screen immediately before, meaning these operations process a two-dimensional (2D) image, so it does not affect the GPU's power while processing your graphics content.

AI will analyze all the pixels in a 2D image and, based on the motion data of previous 'real' frames, predict the motion vector of each pixel. It then shifts the pixels to create an intermediate image between two 'real' frames, making the motion appear smoother from the outside.

Therefore, this technology can also be applied to video, increasing the number of frames in a video so that movements can be displayed more smoothly.

With the recently released AMD Fluid Motion Frames 2 , the engineering team has optimized AI computing capabilities on 2D images, significantly reducing rendering time. This allows for the insertion of more AI-generated frames between real frames, resulting in incredible acceleration that can speed up games by up to 2.3 times compared to conventional rendering methods.

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Of course, while the display speed is increased, each frame produced can slightly increase image latency. Therefore, AMD has integrated AMD Fluid Motion Frames 2 into the HYPR-RX package, which includes a range of features, including Radeon™ Anti-Lag, to reduce latency to normal levels, helping gamers.

Not to mention, the ability to integrate this technology at the driver level allows graphics cards to be used in games not supported by the manufacturer.

AMD Fluid Motion Frames 2 and Black Myth: Wukong

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Once you understand how AMD Fluid Motion Frames 2 works, you'll see that this feature is incredibly valuable for demanding new games on the market today, especially for the blockbuster Black Myth: Wukong .

Black Myth: Wukong is one of the most demanding games because it is built entirely on Unreal Engine 5 and integrates the most advanced rendering technologies, including Ray Tracing with almost all the necessary packages.

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Test configuration:

  • CPU: Intel Core i7 12700F
  • Mainboard : Gigabyte B660M D3H DDR4, sir.
  • VGA : Sapphire RX 7800 XT
  • Memory : G.SKILL Trident Z DDR4 2x16GB 3200
  • Cooler : Thermalright Peerless Assassin 120
  • SSD: Samsung 980 Pro 1TB

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This game is so demanding that even with a high-end graphics card like the Sapphire RX 7800 XT, the game only reaches 22fps at Very High graphics settings and 4K resolution.

You can enable the built-in Frame Gen feature to boost the average game speed to 35fps, exceeding the 'playable' threshold, but this feature may cause some stuttering.

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To be considered 'playable', you need to increase FSR to 70% to 'boost' the average game speed to 65fps.

Meanwhile, by disabling Frame Gen and enabling AMD Fluid Motion Frames 2 , you can easily achieve speeds of 80fps to 90fps, allowing for significantly smoother gameplay even at 4K resolution.

At the 1440p resolution used by most gamers today, the game only runs at an average speed of 80fps even with FSR set to 68%. At this FSR level, the image starts to show slight graininess in fast movements, which many gamers don't particularly appreciate.

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However, when you enable AMD Fluid Motion Frames 2 , you can achieve frame rates from 90fps to 100fps depending on the frame rate complexity without needing FSR. This is the best option for gamers who aren't too keen on FSR features these days.

If you're someone who prioritizes high speed, combining both features can push frame rates up to 170fps.

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In any case, the frame rate lag caused by inserted frames ranges from 8fps to 13fps, and when combined with Radeon™ Anti-Lag, the system lag is perfectly acceptable.

Not only does AMD Fluid Motion Frames 2 benefit PCs, but it also helps handheld gaming systems play Black Myth Wukong more smoothly.

For example, with the Legion Go system using the AMD Z1 Extreme chip, you can easily play this game at around 50fps with Medium settings and 1200p resolution.

Conclusion

As an AI-powered image acceleration technology, AMD Fluid Motion Frames 2 has performed exceptionally well, enabling users to play demanding games like Black Myth: Wukong at the highest settings and 4K resolution even on mid-to-high-end systems, or smoothly play games on handheld gaming systems with limited specifications like Legion Go.

tipsplay.net will bring you the latest news in the coming time.

Update 19 March 2026

Micah Soto

Micah Soto is a creator of systematic processes encompassing the design, creation, testing, and maintenance of computer programs and applications. He transforms an idea or a set of user requirements into a functional software product that solves problems, automates tasks, or provides entertainment.

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