Stormgate is about to lose its online mode as an AI company acquires its server provider.
Stormgate – the real-time strategy game considered the successor to StarCraft – will have to temporarily suspend its multiplayer mode at the end of April after its server provider was acquired by an AI company. This incident shows that the wave of expanding artificial intelligence infrastructure is beginning to directly impact the gaming industry.
Stormgate lost servers as its infrastructure was migrated to AI.
Stormgate, a free-to-play RTS game developed by Frost Giant Studios, is facing the risk of losing its online mode entirely in the near future. According to an announcement from the developer on Discord, their server operating partner has been acquired by an artificial intelligence company and will cease providing services at the end of April.
Due to its reliance on third-party infrastructure to operate its multiplayer modes, Stormgate has been forced to temporarily suspend all online features. Frost Giant stated that they will release a patch to allow players to continue playing the game offline, but online features will remain unavailable until a new partner is found.
The development team confirmed they are working to find another infrastructure provider to restore online functionality, but no specific timeframe has been given.
AI company acquires game server platform.
Stormgate's server partner, Hathora – a game server orchestration platform – has been acquired by Fireworks AI. Following this acquisition, Hathora's infrastructure will be redirected to support AI inference tasks rather than running multiplayer games.
Fireworks AI focuses on open-source AI models and high-speed cloud inference services, enabling the deployment and scaling of AI systems globally. This means that infrastructure previously used for gaming can be repurposed for artificial intelligence.
According to GamesBeat, Hathora plans to completely withdraw from the game infrastructure sector and transfer customers to other providers such as Nitrado. This suggests that Stormgate is not the only game affected, as the platform also supports many other online games such as Splitgate 2.
New risks for online games in the age of AI.
Losing the server midway through its development lifecycle was a major blow to Frost Giant Studios – a company founded by former Blizzard developers and once expected to create the 'new StarCraft'. Stormgate had attracted a loyal RTS player base but struggled to maintain momentum, receiving mixed reviews on Steam.
The incident also highlights a major risk in modern game architecture. For over a decade, multiplayer games have increasingly relied on cloud servers to handle matchmaking, anti-cheat measures, and online system management. When infrastructure providers change strategies or are acquired, games can lose core features that developers have no complete control over.
From a broader perspective, the wave of AI development is putting pressure on the entire gaming ecosystem. Previously, AI made the supply of GPUs and hardware scarcer; now, it is beginning to compete with cloud infrastructure and game servers as well.
The Stormgate case illustrates a new reality: as AI becomes a highly lucrative market, even online game support services can be diverted, exposing modern games to unprecedented risks.
Update 07 April 2026
Lesley Montoya
Lesley Montoya is an expert in game development, as well as a collaborative, multi-stage process for creating video games, including planning, design, programming, visuals, and testing.