Capcom says 50% of its game revenue now comes from PC.
Even after Monster Hunter Wilds sales stalled, Capcom's efforts on the PC platform were clearly not overlooked.
According to Capcom, the publisher of Monster Hunter Wilds, PC sales accounted for approximately 50% of total sales. This information was shared in their end-of-January sales report, but the official English version was only recently released.
The timing of the revenue report means that this impressive figure doesn't yet account for the recent success of Resident Evil Requiem. Since the publisher only released two games between Resident Evil Requiem and Monster Hunter Wilds, their big-budget RPG, around this time last year, it's easy to see which series played a key role at that time. However, it's important to remember that sales of older titles have also been taken into account.
It's also noteworthy that the report doesn't mention the revenue distribution across platforms, only stating that half of sales came from PC titles. With frequent discounts and bundle deals on Steam, there isn't enough data to confidently claim that half of Capcom's total revenue comes from PC game sales, but that doesn't diminish the intrigue of this story. The company also stated that it expects 'this percentage to continue to increase,' and with titles like Monster Hunter Stories 3, Pragmata, and a new Onimusha game all scheduled for release this year, that vision is easily achievable.
News of Capcom's shift to PC comes at a rather interesting time for the platform. While PC handhelds like the Steam Deck and ROG Ally have been quite successful, current memory shortages threaten to cripple or even shrink the number of PC gamers due to rising maintenance or hardware upgrade costs, which threatens Capcom's profitability – although it could also be argued that potential buyers of Capcom titles might switch to console gaming if they have to forgo PC for some reason.
Update 26 March 2026
Micah Soto
Micah Soto is a creator of systematic processes encompassing the design, creation, testing, and maintenance of computer programs and applications. He transforms an idea or a set of user requirements into a functional software product that solves problems, automates tasks, or provides entertainment.