7 of the most important Sifu martial arts moves you should learn.
Sifu Martial Arts – If there's one thing Sifu – Sloclap's new martial arts game – is best known for, it's probably its difficulty.
Fortunately, the game's upgrade system will make facing enemies a little easier, provided you prioritize learning the most important Sifu martial arts techniques.
Below are 7 (out of 24) Sifu martial arts moves that helped the author minimize deaths on their journey; if you're a new player, they might help you too!
1. ENVIRONMENTAL MASTERY
Environmental Mastery is a relatively 'trivial' technique; basically, it just allows you to kick objects lying on the ground towards your enemies.
So, why does the author believe this is a desirable skill?
Because this skill will be very useful when dealing with a large number of enemies. Let's say you have two guys in front of you (let's call them A and B), and a bottle at your feet. You kick the bottle at guy A's face, and while he's stunned, you take out guy B.
Thus, with just one simple action, you won't have to worry about being attacked from behind.
2. Slide Kick
Performed by running fast and pressing the hard attack button (right-click on PC), the Slide Kick is a suitable martial art for players who prefer an active fighting style.
The purpose of the Slide Kick is to sweep enemies to the ground. When an enemy falls, you can turn to attack another target or deliver another blow to the fallen enemy.
3. DOUBLE PALM FOCUS
While defending, if an enemy breaks your Strength (Structure) bar, you will be knocked backward and stunned for a short period of time.
This is very annoying, especially when the enemy is constantly attacking you.
The good news is that you can also put your enemies in a similar situation using the Double Palm Focus technique.
Besides pushing enemies back, Double Palm Focus can also be used to shove enemies into their comrades, or even worse, to knock them down stairs.
4. GROUND COUNTER
When you first start the game, you'll likely have difficulty using the game's dodging mechanism.
The biggest problem will probably come from enemies using the 'tower sweep' ability, which will take you down.
However, the real concern isn't being knocked to the ground by the enemy, but the subsequent attack, when they strike you with full force before you have time to get up and defend yourself.
Ground Counter is the answer to this situation. By pressing the block button at the same time an enemy attacks, we can trip them and quickly get back on our feet.
5. WEAPON CATCH
Imagine a scene like this.
You're fighting target A, target B sneaks up behind you with a glass bottle in his hand.
He threw the bottle. You dodged it.
At this moment, you probably feel really cool, knowing that you can dodge your enemy's sneak attack without even looking at them.
However, the feeling is even more exhilarating when, instead of dodging the bottle, you catch it and throw it back.
This is the primary purpose of Weapon Catch, a skill used to counter enemies who use ranged weapons such as glass bottles, bricks, or even… throwing knives.
6. Strong Sleep Focus
Leg sweeps are one of the first martial arts moves the game will teach us to use.
However, because the enemies in Sifu possess quite good defenses, we can't always use this special move successfully.
Strong Sweep Focus is a more powerful version of this technique. By sacrificing a Focus bar, we can ensure the enemy is temporarily knocked down, allowing you to press your advantage or switch to attacking a different target.
7. Hook Intercept
The Hook Intercept is just an ordinary hook punch, nothing special. This makes it easy to forget because many players tend to focus on other, 'cooler' moves.
However, the most important characteristic of Hook Intercept is that when you throw it, you will be completely unaffected by the enemy's attack.
This makes Hook Intercept a rather useful move while you're still getting used to the game's defensive techniques.
Update 19 March 2026
Lesley Montoya
Lesley Montoya is an expert in game development, as well as a collaborative, multi-stage process for creating video games, including planning, design, programming, visuals, and testing.