Haters won't be able to stop DLSS 5, says the development director of Kingdom Come Deliverance 2.
Daniel Vávra, the creative director of Kingdom Come Deliverance 2, has sided with Nvidia in the debate over DLSS 5.
Daniel Vávra isn't one to shy away from discussing controversial topics. The former creative director of Warhorse Studios, who led the developer to resounding success with Kingdom Come Deliverance and its sequel Kingdom Come Deliverance 2, has been embroiled in numerous controversies. From criticisms of the 'historical accuracy' of medieval games to heated online opinions, Vávra has consistently made headlines. However, when it comes to DLSS 5, he's right about one thing.
Vávra has spoken out about the discussion surrounding DLSS 5. It's clear that the technology is rather bland and unpopular with fans, merely making scenes look dull without regard for the original artistic direction. The characters in the early advertisements for this technology looked as if they had been digitally altered using Snapchat filters.
But the creative director of Kingdom Come Deliverance 2 doesn't think that so-called 'haters' will prevent this technology from becoming widespread in the industry.
'I can envision a future where developers will be able to train this technology for a specific art style or a specific human face, and it could replace expensive ray tracing technologies, etc. This is just an exciting little start. There's no way the haters can stop this. It's more than just the drama-like effect every TV has when you turn on motion smoothing.'
Vávra is merely speculating about the potential of DLSS 5, not evaluating the technology objectively. If I see DLSS 5 capable of handling specific art styles or faces, then sure! That would be great. But it can't do that yet, otherwise Nvidia would probably have showcased it already, amidst the negative feedback it's receiving. This 'small, strange beginning' is currently all the technology has proven capable of.
And what's hindering DLSS 5's success isn't the 'haters,' but the product itself. Very few people support it, and the general sentiment regarding artificial intelligence in video games seems to be that players don't want it. Developers using it are facing intense criticism – Crimson Desert being a prime example. Nvidia's latest product is even worse, and that's why it – and those associated with it – have become a laughing stock online.
Update 26 March 2026
David Pac
David Pac is a senior IT professional who designs the overall technical vision and structure of a project, transforming business requirements into viable software/system solutions.