Resident Evil Showcase: Revealing the gameplay of Resident Evil Requiem

During the Resident Evil Showcase broadcast this morning, Capcom officially revealed more important information about Resident Evil Requiem – the latest installment in the legendary survival horror action game series. Instead of focusing on a single familiar direction, Capcom demonstrated its ambition to blend two seemingly opposing gameplay philosophies: pure survival horror and intense, satisfying action!

 

The focus of Resident Evil Requiem revolves around two main characters: Leon S. Kennedy and Grace Ashcroft, with two distinct play styles that are interwoven throughout the storyline.

This very parallel is what has created the unique identity of Resident Evil Requiem right from the first information released.

Let's explore the information revealed in the following Resident Evil Showcase broadcast video with tipsplay.net .

1. Leon S. Kennedy – The Evolution of Resident Evil 4 -Style Action

At the beginning of Resident Evil Showcase , director Koshi Nakanishi revealed that the development team had initially intended to create a purely horror-oriented game for Leon. However, they realized that this image didn't align with the general public's perception – those accustomed to a seasoned and formidable Leon. As a result, Leon's gameplay was shaped as a direct evolution from Resident Evil 4 Remake .

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Leon retains his iconic melee kicks, but this time the system is expanded and more tightly coupled with the surrounding environment. The location of the hit, the terrain, or the surface near the enemy all affect how Leon delivers his attacks. For example, if a zombie is standing close to a wall, Leon can kick them straight into the wall and finish them off mercilessly.

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Besides firearms, Leon's primary melee weapon is an axe. The axe allows him to assassinate enemies silently and block attacks, but it also has durability and will wear down over time. Players are forced to use sharpening stones for maintenance, adding another layer of resource management.

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Leon's gameplay focuses on fast-paced combat and satisfying action. He can aim his gun at enemies' heads for powerful finishing blows, shoot at their limbs to restrict their movement, or perfectly dodge dangerous attacks – including chainsaw-wielding zombies – and then counterattack with deadly shots from his special magnum called the 'Requiem'.

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Notably, Leon can also… pick up zombie weapons for temporary use, increasing his versatility in combat.

Grace Ashcroft – Survival horror, suspense, and life-or-death choices.

In stark contrast to Leon, Grace embodies the classic survival horror spirit, reminiscent of Resident Evil 2 Remake and Resident Evil 7. Cramped spaces, scarce ammunition, and constant psychological pressure from enemies are central to her gameplay.

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A unique aspect is that the zombies in Resident Evil Requiem retain some of their human consciousness. A zombie who was once a janitor might unconsciously clean hallways, repeating old habits. For Grace, observing, remembering, and exploiting these behaviors opens up opportunities for stealthy evasion or assassination, rather than direct confrontation.

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Grace's gameplay revolves around the decision: should you eliminate enemies or try to hide? Capcom emphasizes that they don't force players to follow a single path, but will provide enough tools for both playstyles to be viable.

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Grace doesn't have many types of guns, but at one point in the storyline, she can borrow Leon's Requiem – a weapon that's built around the central theme of the story. The Requiem's ​​ammunition is extremely rare, but in return, it has the ability to take down multiple enemies with a single shot, making each pull of the trigger highly strategic.

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Additionally, Grace possesses a unique ability: creating a special serum from zombie blood. This serum can destroy infected blood cells, prevent mutations, or be used as a tool to silently eliminate enemies – adding further depth to the survival gameplay.

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Two characters, an interwoven storyline, and multiple choices of experiences.

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Resident Evil Requiem is built around two parallel storylines of Leon and Grace, interwoven and complementing each other. Players will constantly switch between breathtaking action and intense horror, creating a varied pace for the entire experience.

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Both characters can be played from either a third-person or first-person perspective, allowing players to customize their control feel to their personal preference whenever they want. The game also offers three starting modes:

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  • Standard (Classic): Aimed at long-time fans, it requires Grace to use an ink ribbon to save the game – evoking the spirit of classic Resident Evil .
  • Casual: low difficulty, with aim assist.
  • Standard (Modern): A balanced, modern experience.

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Based on what was revealed at the Resident Evil Showcase in January 2026, Resident Evil Requiem shows that Capcom is trying to connect two generations of players: those who love the satisfying action of Resident Evil 11v4 and loyal fans of pure survival horror.

Update 19 March 2026

Jessica Tanner

Jessica Tanner is a Technical Analyst who serves as a crucial link between an organization's business needs and its information technology (IT) systems. She specializes in evaluating, designing, implementing, and maintaining software, hardware, and network systems to optimize business processes.

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